Sorry this episode is a little late this week, we had some technical issues! BUT, we're here to discuss the gameplay, level, narrative, and sound design of The Last of Us Part 2.
don't worry if you don't have an account with us, we'll create one
[{"meta":{"author":"Play, Watch, Listen","authorlink":""},"src":"https:\/\/traffic.libsyn.com\/secure\/playwatchlisten\/pwle18final.mp3?dest-id=1745495","thumb":{"src":"https:\/\/images.lystnfm.com\/tr:n-app_thumbnail_medium\/podcastsnw-202310\/2c7cef-6755-37df-237872_800.jpg"},"title":"18. The Design of The Last of Us Part 2","link":"javascript:;","id":"item-423203"}]