"Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning
The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.
But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and narrative design, Stephen collaborated on a discussion about co-op games, and Martha shared her excitement about the recently held Summer Games Done Quick speedrunning event.
Discuss this episode on Reddit using this thread at r/gamedev!
- Stephen is on Twitter @leonyx03
Some highlights from Mark's VR night!
- highlight 1
- highlight 2
- highlight 3
Martha asked Mark to cut a part out of this section, but Stephen edited this episode, so...
Overcooked: How To Make Co-op Cookery Fun - Philippa Warr, Rock Paper ShotgunMiyamoto talks Super Mario Galaxy co-op - Alexander Sliwinski, Engadget Speedrunning 0:47:42 Martha MegarryGamingAwesome Games Done QuickSpeedDemosArchiveOcarina of Time - Skip 99% of Traveling Across the Field - Swordless Link, YouTubeThe Man Who Does The Impossible in Super Mario 64 - Patricia Hernandez, KotakuSpeedrunning RulesBlindfolded speedrun race - Noko Online, YouTubeI can't believe this actually happened (glitch discovered during blindfolded sp… - Tokyoboi, YouTubeKotaku’s speedrun articles - KotakuIntelligent Qube by caneofpacci - Games Done Quick, YouTubeTASBot plays Brain Age by micro500, xy2_ in 20:06 - - Games Done Quick, YouTubeWorld Record Progression: Super Mario World - Summoning Salt, YouTube0:00 / 29:59 I Am Bread by Blood_Thunder in 20:50 - Games Done Quick, YouTube0:00 / 1:06:01 The Talos Principle by Azorae in 58:16 - Games Done Quick, YouTubeTomb Raider: Underworld hard mode - Jarek, Speed Demos ArchiveYes, you can speedrun in Fingeance
New Trick Has Ocarina of Time Speedrunners Debating What A Glitch Actually Is - Heather Alexandra, Kotaku