"We joke here." Future Projects; Steam Direct; Racing Games

In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.

Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and started a bit earlier than we expected. Much sound modeling. So noise reduction.

Discuss this episode on Reddit using this thread on r/gamedev!

Future Projects 0:04:31 Stephen McGregorIRLA Way Out blew us away at E3, but can the devs keep pace with their own ambitio… - Charlie HallPolygon Our episode about Serial Game Design, featuring Lane Davis. "I am a Juice Journeyman!"BloodRayne: Betrayal Review - Colin MoriatyIGNStar Fox Guard: The Kotaku Review - Stephen TotiloKotakuFinishing A Game - Derek YuMake Games tumblr Steam Direct 0:37:40 Mark LaCroixHardwareMarketingValve sets Steam Direct self-publishing fee at $100 - Samit SarkarPolygonValve is not your friend, and Steam is not healthy for gaming - Tim ColwillPolygon Way back in our second episode, we talked with Beth and Andy Korth about Steam Greenlight. Steam GreenlightThe hidden world of Steam trading - Mitch BowmanPolygon Racing Games 0:53:02 Martha MegarryGamingHydro Thunder Hurricane Review - Justin CalvertGameSpot

Rad Hazard

Retrospective: Star Wars Episode I Racer - Martyn CarrollEurogamerStar Wars Episode 1 Racer: Watto Hums Cantina Song - EventHorizon5YouTube

Mark talked about the original PlayStation’s wonky affine texture mapping, which was not “perspective correct.”

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