"That makes me retroactively nervous." GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development
In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.
Martha conducts a debrief on the weekend's festivities, Stephen gives his presentation on game design (for both new and experienced gamedevs), and Mark leads a discussion on multitasking in game development workflows.
GlitchCon 2017 Debrief 0:02:26 We talked about PROTOTYPING in Episode 19 "Pick up all the things." At Glitchcon Martha gave a talk about GIT, get her PRESENTATION SLIDES In the notes in her topic VERSION CONTROL "The Stevechievement."Mark's greatest invention the $6 playtester seatThe Soap FactoryIndie Momhood - Bekah Saltsman, Game DeveloperHeather Kelley on TwitterAtmocopter Game Design Primer 0:31:06 Stephen McGregorGame DesignStephen's Game Design Workshop Slides - Stephen McGregorConcept art for Fingeance character Gwen - Charles McGregorThe Magic School Bus “In the Haunted House” - Fandom We reference our episode on PLAYTESTING "We are artists and we should be artists." Multitasking in Game Development 0:48:33 Mark LaCroixIRL"The Myth of Multitasking" - Christine Rosen, The New AtlantisThe Importance of Holistic Game Design - Daniel Clark, IGN"If Multitasking Is Impossible, Why Are Some People So Good at It?" - Derek Thompson, The AtlanticWhy your brain likes it when you multi-task - Claudia Hammond, BBC