"The Stevechievement." Version Control; Art Direction; Console vs. PC Development

This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art direction, and Mark tries to understand PC gamers.

Version Control 0:03:58 Martha MegarryProductionToolsGitMartha's Git workshop presentation slides - Martha MegarryA Short History of Git - gitSourceTreeGItKrakenMerging Unity scenes, prefabs and assets with git - David DouglasDeadly FingersGit for Unity Developers - Alistair Doulin Game DeveloperGitHubBitbucketHerokuPushing to multiple git repos - Alex ArmstrongCode School: Learn Git - Paolo PerrottaCode School Art Direction 0:33:38 Stephen McGregorArt In our episode " Bananas from here to eternity" the third topic in the roundtable is on Developer Art "Bananas, from here to eternity."The Design Bible Behind New York City’s Subway Republished as a Limited-Edition… - Kristin HohenadelSlateSPY Fox Series Mini-Games - FandomBehind Borderlands' 11th-hour style change - Tor ThorsenGameSpotCiv V Art Director Explains Art Deco Look - Adam BiessenerGame InformerAnimation Bootcamp: Cuphead Process and Philosophy - Jake ClarkGDC Console vs. PC Development 0:54:44 Mark LaCroixHardwareBook Review: The Art of Game Design - Daniel CookValve making big changes to Steam's trading card economy - Derek StricklandTweakTownSony Developer ProgramXbox LIVE Creator's programID@XBOXBecoming a Nintendo Switch indie dev will be tough early on  - Kris Graft

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